AI Insights · Timothy · July 2024
Top 5 Waifu Games Performance in Belgium Q2 2024
Explore the performance of the top Waifu games in Belgium during Q2 2024, including data on downloads, revenue, and weekly active users.
In the second quarter of 2024, the top Waifu games on a unified platform in Belgium showed varied performance trends in terms of downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides insights into how each of these games fared over the quarter.
LYSSA: Goddess of Rage saw its revenue peak at around $2.6K in the last week of April, followed by a decline to approximately $515 by the end of June. Downloads showed a sharp drop from 838 in late April to just 93 in the final week of June. Weekly active users also decreased from 1.1K in April to 689 by the end of June.
For Crush Crush - Idle Dating Sim, the revenue fluctuated throughout the quarter, starting at $373 in early April and ending at $256 in late June. Downloads exhibited a notable increase in late May and early June, reaching 238 and 202 respectively, before stabilizing at 173 by the end of June. Weekly active users peaked at 320 in mid-June and slightly decreased to 298 by the end of the quarter.
OUTERPLANE - Strategy Anime recorded a significant revenue increase in mid-June, reaching approximately $358. Downloads spiked to 613 in the second week of June before falling to 23 by the end of the month. Weekly active users mirrored this trend, peaking at 633 in early June and dropping to 238 by the end of the quarter.
Idle Angels: Goddess' Warfare experienced a dramatic revenue increase in mid-June, reaching $1.6K and then slightly decreasing to $1.3K by the end of June. Downloads were highest in early June at 198, with a slight decrease to 143 by the end of the month. Weekly active users followed a similar pattern, peaking at 343 in mid-June and ending at 312.
Lastly, Honkai Impact 3rd displayed a steady revenue increase, peaking at $1.4K in late April, before declining to $302 by the end of June. Downloads remained relatively stable, hovering around 50 to 90 throughout the quarter. Weekly active users started at 882 in early April, decreasing to 681 by the end of June.
For more detailed insights and data on these games, visit Sensor Tower.